#include "Objects.h"

#define LIGHT0_X (ROBOT_X + LIGHT_STICK_X + LIGHT_STICK_RADIUS*4)
#define LIGHT0_Y (LIGHT_STICK_Y + LIGHT_STICK_LENGTH + LIGHT_STICK_RADIUS*2)
#define LIGHT0_Z (ROBOT_Z + LIGHT_STICK_Z)

#define LIGHT0_DIRECTION_X (LIGHT_STICK_LENGTH*3/4)
#define LIGHT0_DIRECTION_Y -LIGHT_STICK_LENGTH
#define LIGHT0_DIRECTION_Z 1

#define LIGHT0_ARC 30
#define LIGHT0_EXPONENT 0